Digital Tutors公司最新出品的Maya 2009新粒子系统教程-Digital Tutors nParticles in Maya 2009.通过本教程你将学习到用于模拟复杂物理仿真品的Maya工具装置的使用方法以及运用Maya nParticles创建流体,云朵,烟雾,喷雾和灰尘效果的创建流程。本教程包含2.5小时的培训内容,非常适合初学者使用。

教程适用软件:Maya 2009
在Maya 2009中这是一套全新的粒子系统,我们称之为 Maya® nParticles. nParticles 使用 Maya® Nucleus™系统 , 这套系统与我们之前接触过的nCloth系统极为相似。 Nucleus 系统的最大特点在于,粒子不但可以和ncloth布料进行碰撞,而且支持粒子碰撞与粒子堆积效果。 你可以使用基于Nucleus系统的 nParticles 进行nConstraints(新的动力学约束系统)来创造出更多的粒子特效,这和以前的粒子系统大相径庭。就好比其他Nucleus物体, nParticle 可以被分配到一个系统进行迭代方式求解。

你可以使用 nConstraints 去约束与控制nParticles的运动路径 以及 nParticle 与其它的Nucleus 系统影响物. 例如,您可以约束nparticles 到一个有动画的ncloth或一个nMesh被动物,使粒子产生喷溅、燃烧以及模拟烟雾的效果。. nParticles同样可以被Transform(位置), Component to Component(元素间), Point to Surface(店面), Slide on Surface(面滑行), 以及Force Field(强制场)等约束。

Learn Maya's robust toolset for simulating complex physics simulations and an intuitive workflow for creating liquids, clouds, smoke, spray, and dust effects using Maya nParticles. Contains over 2.5 hours of practical projects and self-paced training. Perfect for new and experienced artists using Maya 2009.
Popular highlights include:
nParticles Overview
nParticle Emission
nParticle Style Presets
nParticle Collisions
Nucleus Node Attributes
Applying Space Scale
Liquid Simulation Properties
Collision Layers
Point Force Generation
Wind Field Generation
nConstraints on nParticles
Per-particle Expressions
Emitter Rate Per Point
Fields
Particle Sizes
Lifespan Types
Shading Attributes
Initial State
NCaching
Rendering Blobbies
Output Mesh Conversion
Bounce, Friction, Stickiness
Working with Ramp Widgets


Lesson Outline:
1. Introduction and Project Overview 1:01
2. Primer to nParticles 8:20
3. Nucleus Forces 10:10
4. Nucleus Ground Plane 5:45
5. Nucleus Collision Attributes 5:25
6. Nucleus Scale Attributes 5:24
7. Randomizing particle size 3:59
8. Liquid interaction and nCloth 6:28
9. nParticle-to-nParticle interactions 8:34
10. nParticles to Output Mesh 10:00
11. nParticles and Fields 6:25
12. Collision layers 8:19
13. Point Force Generation 8:28
14. Fading particles based on age 8:12
15. Wind from nParticles 5:07
16. nConstraints on nParticles 11:29
17. Per-particle expressions 5:32
18. Per-point emission rates 7:13
19. Using nParticle liquid simulation properties 7:24
20. Converting nParticles to an output mesh 8:56
21. Emitting blobby liquid nParticles 9:42
22. Rendering blobby liquid nParticles 8:55
23. Thick cloud nParticles 6:47