Digital tutor 2007.9月底最新发布的4张 Maya人物角色创制教学,此为第三张Creating Digital Humans 3: UV and Texture Mapping UV以及纹理材质设计,内容为学习有机UV纹理材质技术和生产流程,将会让你掌握这方面知识的诀窍以及从未使用过的方式,创意高清纹理设计和建立,增加纹理定义,以及祥细设计的策略,以创造真实的人物。这张教学时长近5小时。提高艺术家们学习技术和创造数字艺术的进程。可使用于商业电影和游戏等!


Creating Digital Humans 3: UV and Texture Mapping
A complete guide to UV mapping and texturing digital humans
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

本教程官方页面:http://www.digitaltutors.com/store/product.php?productid=3388
本视频教程主题:
Resolution Considerations
Using UVLayout from Headus
UV Layout in Maya
UV Snapshot
Reference Images as Texture Base
Blending Multiple Images
Warping Textures to Fit UV Layout
Color Correcting Texture Sections
Blending Seams
Blending Between Multiple Maps
Texturing NURBS Surfaces
Adding Realism to Hair with Transparency Maps
Creating Procedural Eyes
Creating Eyelashes with Transparency
Troubleshooting UV Seams
Moving Details with Photoshop Tools

